Psychubes





Equipment options · Main stats · Team examples
For Mercuria, compare One with the Flow while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | all enemies · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 400% | all enemies · Stats Up · Pos Status · Mental DMG · DMG |
| rounds | 2 | all allies · Rank Up |
| Parameter | 1 | when |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 160% | Mental DMG · DMG · HP |
| ATK | 50% | Mental DMG · DMG · HP |
| Parameter | 2 | each · maximum · up to · Mental DMG · DMG |
| Parameter | 3 | each · maximum · up to · Mental DMG · DMG |
| Mental DMG | 30% | each · maximum · up to · Mental DMG · DMG |
| Mental DMG | 50% | each · maximum · up to · Mental DMG · DMG |
| Parameter | 250% | maximum · up to · Mental DMG · DMG |
| Mental DMG | 240% | Mental DMG · DMG · HP |
| Mental DMG | 400% | Mental DMG · DMG · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +20% | all allies · Critical Rate |
| rounds | 2 | all allies · Critical Rate |
| Parameter | 4 | self · Cosmic Energy · Energy |
| rounds | 2 | self · Cosmic Energy · Energy |
| Critical Rate | +25% | all allies · Critical Rate |
| Parameter | 5 | self · Cosmic Energy · Energy |
| Critical Rate | +30% | all allies · Critical Rate |
| Parameter | 6 | self · Cosmic Energy · Energy |
| DMG | +2% | all allies · each · up to · Force Field · DMG · Energy |
| times | 25 | all allies · each · up to · Force Field · DMG · Energy |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 8 | when · Cosmic Energy · Energy |
| rounds | 2 | when · Cosmic Energy · Energy |
| Parameter | 1 | self · maximum · after · Energy |
| Parameter | 2 | self · maximum · after · Energy |
| Parameter | 3 | self · maximum · after · Energy |
| stacks | 4 | self · maximum · after · Energy |
| stacks | 25 | self · maximum · Energy |
| Moxie | +1 | self · when · each · maximum · up to · Moxie |
| Moxie | +3 | self · each · maximum · up to · Moxie |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 9 | all allies · if · at the start · Cosmic Energy · DMG · Critical DMG · Energy |
| Critical DMG | 30% | all allies · if · at the start · Cosmic Energy · DMG · Critical DMG · Energy |
| round | 1 | all allies · if · Cosmic Energy · DMG · Critical DMG · Energy |
| Parameter | 16 | all allies · if · Energy |
| Parameter | 20% | all allies · if · Energy |
| rounds | 2 | all allies · Energy |
| Parameter | 3 | self · if · Moxie |
| Moxie | +1 | self · if · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | each · up to · Restless Souls · Mental DMG · DMG |
| Parameter | 3 | each · up to · Restless Souls · Mental DMG · DMG |
| Mental DMG | +100 | each · up to · Restless Souls · Mental DMG · DMG |
| Mental DMG | 200% | each · up to · Restless Souls · Mental DMG · DMG |
| Parameter | +1000% | up to · Restless Souls · Mental DMG · DMG |
| Parameter | 3 | if · Restless Souls · Preparation - Mercuria · Simplified Ritual |
| Parameter | 2 | at the start · Preparation - Mercuria · Restless Souls |
| Parameter | 1 | at the start |
| rounds | 3 | self · Self Focusing · Critical Rate |
| Mental DMG | 20% | Cosmic Energy · Morning Star for the Night · Mental DMG · DMG · Ultimate Might |
| Parameter | +3% | Mental DMG · DMG · Ultimate Might |
| Parameter | 3 | if |
| DMG | 40% | Cosmic Energy · DMG · Energy |
| Parameter | 40% | Cosmic Energy · Energy |
| Critical DMG | 40% | if · Cosmic Energy · DMG · Critical DMG · Energy |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | self · if · Moxie |
| Moxie | +1 | self · if · Moxie |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +50% | DMG · Critical DMG |
| Parameter | +30% | DMG · Critical DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30 | Cosmic Energy · Energy |
| Parameter | +2.5% | each · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 475% | Rank Up · Mental DMG · DMG |
| round | +1 | Rank Up · Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| round | +1 | Cosmic Energy · Energy |
| Parameter | +3% | each · DMG |
| ATK | Base (Level 1 / Level 30) 256 389 | Insight 1 (Level 1 / Level 40) 428 652 | Insight 2 (Level 1 / Level 50) 691 972 | Insight 3 (Level 1 / Level 60) 1008 1143 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1419 2154 | Insight 1 (Level 1 / Level 40) 2375 3611 | Insight 2 (Level 1 / Level 50) 3832 5385 | Insight 3 (Level 1 / Level 60) 5587 6336 |
| Reality DEF | Base (Level 1 / Level 30) 115 174 | Insight 1 (Level 1 / Level 40) 191 291 | Insight 2 (Level 1 / Level 50) 308 434 | Insight 3 (Level 1 / Level 60) 450 533 |
| Mental DEF | Base (Level 1 / Level 30) 120 181 | Insight 1 (Level 1 / Level 40) 199 304 | Insight 2 (Level 1 / Level 50) 322 453 | Insight 3 (Level 1 / Level 60) 470 571 |
| Critical Technique | Base (Level 1 / Level 30) 409 409 | Insight 1 (Level 1 / Level 40) 463 463 | Insight 2 (Level 1 / Level 50) 517 517 | Insight 3 (Level 1 / Level 60) 571 571 |
| Critical Rate | Base (Level 1 / Level 30) 13.6 % 13.6 % | Insight 1 (Level 1 / Level 40) 15.4 % 15.4 % | Insight 2 (Level 1 / Level 50) 17.2 % 17.2 % | Insight 3 (Level 1 / Level 60) 19 % 19 % |
| Critical DMG | Base (Level 1 / Level 30) 150.4 % 150.4 % | Insight 1 (Level 1 / Level 40) 153.1 % 153.1 % | Insight 2 (Level 1 / Level 50) 155.9 % 155.9 % | Insight 3 (Level 1 / Level 60) 158.6 % 158.6 % |
Level R10 - Hyperphrenia (Generalized) Code BUQAJAEvEUAgQjAqUChRJQQ4RTgFK0T0JDQy
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.