Psychubes





Equipment options · Main stats · Team examples
For White Rum, compare Balance, Please while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 200% | all enemies · if · Daze · Reality DMG · DMG |
| round | 1 | all enemies · Daze · Reality DMG · DMG |
| DMG | +15% | if · DMG |
| Parameter | 3 | if · Daze · Resistance |
| Daze | 50% | if · Daze · Resistance |
| Moxie | +1 | Port Side Barrage · Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 80% | all enemies · self · if · Attack · Reality DMG · DMG |
| Parameter | 1 | all enemies · self · if · Attack · Reality DMG · DMG |
| Reality DMG | 120% | all enemies · self · if · Attack · Reality DMG · DMG |
| Reality DMG | 200% | all enemies · self · if · Attack · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | if · Boarding Assault · Moxie |
| Moxie | +1 | Port Side Barrage · Moxie |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | when · if · Rousing Morale · Sturdiness |
| stack | 1 | if · Rousing Morale · Sturdiness |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | when · DMG · DMG Taken |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | if · each · Rousing Morale · Sturdiness |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +25% | if · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 300% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | if · Daze · Resistance |
| Daze | 100% | if · Daze · Resistance |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 3 | Reality DMG · DMG |
| Parameter | 100 | Reality DMG · DMG |
| Parameter | 150 | Reality DMG · DMG |
| Parameter | 250% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 209 318 | Insight 1 (Level 1 / Level 40) 359 542 | Insight 2 (Level 1 / Level 50) 574 803 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1330 2018 | Insight 1 (Level 1 / Level 40) 2334 3515 | Insight 2 (Level 1 / Level 50) 3726 5210 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 218 330 | Insight 2 (Level 1 / Level 50) 349 490 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 121 184 | Insight 1 (Level 1 / Level 40) 207 313 | Insight 2 (Level 1 / Level 50) 331 464 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 200 200 | Insight 1 (Level 1 / Level 40) 226 226 | Insight 2 (Level 1 / Level 50) 252 252 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 6.7 % 6.7 % | Insight 1 (Level 1 / Level 40) 7.5 % 7.5 % | Insight 2 (Level 1 / Level 50) 8.4 % 8.4 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 10 % 10 % | Insight 1 (Level 1 / Level 40) 11.3 % 11.3 % | Insight 2 (Level 1 / Level 50) 12.6 % 12.6 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Hyper (ATK) Code AawFJTUnRT0wOwM6ADRTNFE8QUIjQSFBEkwBSgJKAw==
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.