GachaBuilds
Harumasa
Zenless Zone Zero

Harumasa build

Equipment options · Main stats · Team examples

Your build plan

For Harumasa, compare Cordis Germina while keeping the recommended ATK% > Crit DMG% = Crit Rate% · ATK% > Electric DMG% · ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

8 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Cordis Germina
Cordis Germina(S 1 )
Zanshin Herb Case
Zanshin Herb Case(S 1 )
The Brimstone
The Brimstone(S 1 )
Heartstring Nocturne
Heartstring Nocturne(S 1 )
+2 options
Severed Innocence
Severed Innocence(S 1 )
Starlight Engine
Starlight Engine(S 5 )

Drive Disc sets

Thunder Metal
Thunder Metal( 4 -PC)
Shadow Harmony
Shadow Harmony( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4ATK% > Crit DMG% = Crit Rate%
Disk 5ATK% > Electric DMG%
Disk 6ATK%
Substats

Crit Rate (until 75% in stat screen) > ATK% > Crit DMG% > Flat PEN > Flat ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Dodge > Chain Attack > Special Attack > Basic Attack > Assist

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Day Break

Core Passive Day Break

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Parameter10.6%when · CRIT Rate
stack1per · maximum · up to
stacks3per · maximum · up to
times6per · maximum · up to
Parameter5sper · maximum · up to
Parameter6%each · DMG · CRIT DMG
Additional Ability Overclock

Additional Ability Overclock

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%DMG
stacks2

Potential Awakening: Focus

Basic Attack: Cloud Piercer

Basic Attack: Cloud Piercer

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5when · Basic Attack
Parameter2when · Basic Attack
Basic Attack5after · Basic Attack · Chain Attack
Parameter6Basic Attack
Basic Attack: Cloud Piercer - Drift

Basic Attack: Cloud Piercer - Drift

Basic Attack: Falling Feather

Basic Attack: Falling Feather

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack5after · Basic Attack · Chain Attack
Basic Attack: Ha-Oto no Ya

Basic Attack: Ha-Oto no Ya

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack5when · Basic Attack · Chain Attack
Parameter2Chain Attack
Parameter6Chain Attack
Parameter6when
Parameter6up to
times8up to
Parameter10sup to
stacks2while
Dodge: Quick Flash

Dodge: Quick Flash

Dash Attack: Hiten no Tsuru

Dash Attack: Hiten no Tsuru

Dodge Counter: Hidden Edge

Dodge Counter: Hidden Edge

Dash Attack: Hiten no Tsuru - Slash

Dash Attack: Hiten no Tsuru - Slash

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks2when
stacks2
Parameter40%DMG · DMG Taken
Special Attack: Nowhere to Hide

Special Attack: Nowhere to Hide

EX Special Attack: Nowhere to Run

EX Special Attack: Nowhere to Run

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter6when
Chain Attack: Kai - Hanare

Chain Attack: Kai - Hanare

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter6when
Ultimate: Zanshin

Ultimate: Zanshin

Defensive Assist: Yugamae

Defensive Assist: Yugamae

Defensive Assist: Yugamae - Slash

Defensive Assist: Yugamae - Slash

Quick Assist: Braced Bow

Quick Assist: Braced Bow

High Spirit

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks14maximum · Basic Attack
Parameter2when

Languish

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks7when · up to · Chain Attack
Parameter50%while · DMG
stack1

White Lies

Ability type / unlock: Mindscape 3

Occasionally Motivated

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30when · per

No One Knows

Ability type / unlock: Mindscape 5

Tacit Understanding

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%after
times12
Scaling / ATK1500%DMG · ATK

Displayed stats

Harumasa Stats at level 60 (including Core passive bonuses).

HP 7405
DEF 600
ATK 915
CRIT Rate 19.4 %
CRIT DMG 50 %
PEN Ratio 0 %
Impact 90
Anomaly Mastery 80
Anomaly Proficiency 95
Energy Regen 1.2

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.6

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