Combat fundamentals
Plan a turn around the enemy’s weaknesses and your team’s follow-up options. Revelation card pairings and weapon choices should support the thief’s actual role, not only raise a headline stat.
Your first objective
Understand what makes your team’s damage happen. A multiplier is only one part of a skill: its target, resource cost, triggering state and level can determine whether the effect is available at the right moment. Read a skill’s conditions before treating every number in its parameter table as a simultaneous bonus.
A practical sequence
Choose one repeatable encounter. Track the opening actions, the support effects active before the damage window, and the resources left afterward. Repeat the same sequence with one change. Compare completion, survival and the next cycle’s readiness, rather than one unusually large hit. Use the game-specific system note and linked examples below to decide which resource or trigger to watch.
Before spending resources
Separate base character stats from equipment bonuses and conditional combat effects. A level change, passive unlock or variant may alter the comparison. Match the source level to your actual character and check whether the target is a single enemy, adjacent enemies or a group. When a numerical table omits a full trigger explanation, confirm that trigger in the current in-game skill text.
Verified examples
- Blitzkrieg · Cost: 20 SP Target: AoE Type: Electric
- Spark Impact · Cost: 20 SP Target: AoE Type: Electric
- Lightning Fist · Cost: 24 SP Target: AoE Type: Electric
Blitzkrieg · Displayed version
- Parameter: 122.8% · Damage
- Damage: 23.4% · Damage
- turns: 3 · Damage
- Crimson Rose · Cost: 20 SP Target: AoE Type: Fire
- Trifire · Cost: 20 SP Target: Single Type: Fire
- Falling Sun · Cost: 22 SP Target: AoE Type: Fire
Crimson Rose · Displayed version
- Parameter: 94.8% · Damage
- Parameter: 20% · Damage
- turns: 2 · Damage
- Distortion · Cost: 20 SP Target: AoE Type: Electric
- Unison Notes · Cost: 20 SP Target: Single Type: Buff
- Catchy Hook · Cost: 25 SP Target: Single Type: Buff
Distortion · Displayed version
- ATK: 85.4% · DMG · ATK
- Scaling / ATK: 83.3% · if · Loyal Listener · DMG · ATK
- Parameter: 85.4% · Damage


