Psychubes





Equipment options · Main stats · Team examples
For Brume, compare On the Hand of Time while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 750% | Mental DMG · DMG |
| stacks | 10 | Thermoelectric Conversion |
| round | 1 | all allies · per · Truth Tempered |
| stacks | 10 | after · Burn · Freeloader |
| round | 1 | after · Burn · Freeloader |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Adaptive |
| Mental DMG | 200% | Mental DMG · DMG |
| rounds | 3 | after · Crystalline Discharge |
| stacks | 10 | Thermoelectric Conversion · Prismatic Power |
| round | 1 | Thermoelectric Conversion · Prismatic Power |
| Mental DMG | 300% | Mental DMG · DMG |
| stacks | 15 | Thermoelectric Conversion · Prismatic Power |
| Mental DMG | 500% | Mental DMG · DMG |
| stacks | 20 | Thermoelectric Conversion · Prismatic Power |
| Mental DMG | 100% | when · Cost of the Roadside View · End of the Ride · Mental DMG · DMG |
| Mental DMG | 200% | when · Cost of the Roadside View · End of the Ride · Mental DMG · DMG |
| time | 1 | if · Cost of the Roadside View · Thermoelectric Conversion |
| stacks | 10 | Cost of the Roadside View |
| Mental DMG | 100% | Cost of the Roadside View · Mental DMG · DMG |
| stacks | 20 | up to · Cost of the Roadside View |
| Parameter | 1 | up to · Cost of the Roadside View · Thermoelectric Conversion |
| stacks | 60 | up to · Cost of the Roadside View · Thermoelectric Conversion |
| Parameter | 2 | each · up to · Thermoelectric Conversion · Cost of the Roadside View |
| Mental DMG | 200% | each · Cost of the Roadside View · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 10 | Thermoelectric Conversion |
| rounds | 2 | all allies · per · Truth Tempered |
| stacks | 2 | when · per · Truth Tempered · Disguise Dissolved |
| rounds | 2 | per · Truth Tempered · Disguise Dissolved |
| Parameter | 2 | if |
| stacks | 15 | Thermoelectric Conversion |
| stacks | 20 | Thermoelectric Conversion |
| DMG Bonus | +20% | DMG · DMG Bonus |
| Ultimate Might | +10% | Mental DMG · DMG · Ultimate Might |
| Ultimate Might | +40% | Mental DMG · DMG · Ultimate Might |
| stacks | 2 | when · Disguise Dissolved |
| rounds | 2 | when · Disguise Dissolved |
| DEF | -1% | each · up to · DEF |
| DEF | -3% | each · up to · DEF |
| times | 20 | each · up to · DEF |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 10 | when · Dynamo |
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| stacks | 5 | up to · Dynamo · Pulsing Field |
| stacks | 15 | up to · Dynamo · Pulsing Field |
| stacks | 5 | at the start · Thermoelectric Conversion |
| stacks | 20 | all allies · Dynamo · Thermoelectric Conversion |
| stacks | 5 | all allies · Dynamo · Thermoelectric Conversion |
| stacks | 3 | Burn · Thermoelectric Conversion |
| stacks | 2 | Burn · Thermoelectric Conversion |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Bonus | +8% | when · DMG · DMG Bonus |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 3 | self · when · Crystalline Discharge |
| stacks | 15 | Thermoelectric Conversion · Dynamo · Moxie |
| stacks | 5 | Thermoelectric Conversion · Dynamo · Moxie |
| Moxie | +1 | Thermoelectric Conversion · Dynamo · Moxie |
| stacks | 40 | while · if · Prismatic Power · Thermoelectric Conversion · End of the Ride |
| time | 1 | if · Thermoelectric Conversion · End of the Ride |
| Parameter | 10 | Thermoelectric Conversion · End of the Ride |
| Mental DMG | 200% | up to · Thermoelectric Conversion · End of the Ride · Mental DMG · DMG |
| Mental DMG | 400% | up to · End of the Ride · Mental DMG · DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 120% | when · Cost of the Roadside View · End of the Ride |
| Parameter | 250% | when · Cost of the Roadside View · End of the Ride |
| Parameter | 1 | Calculated Path · Thermoelectric Conversion |
| Parameter | 2 | Calculated Path · Thermoelectric Conversion |
| Parameter | 3 | Calculated Path · Thermoelectric Conversion |
| Parameter | 15 | Thermoelectric Conversion |
| Parameter | 20 | Thermoelectric Conversion |
| Parameter | 25 | Thermoelectric Conversion |
| Parameter | 240% | Cost of the Roadside View · Mental DMG · DMG |
| stacks | 10 | Cost of the Roadside View · Thermoelectric Conversion · Prismatic Power · Mental DMG · DMG |
| Parameter | 120% | maximum · Thermoelectric Conversion · Prismatic Power |
| Parameter | 80 | maximum · Thermoelectric Conversion · Cost of the Roadside View |
| Parameter | 3 | maximum · Cost of the Roadside View |
| Parameter | 3 | while · Cost of the Roadside View · Pulsing Field Lv. · Mental DMG · DMG |
| Parameter | 480% | while · Cost of the Roadside View · Pulsing Field Lv.3 · Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Testing Flame · Thermoelectric Conversion |
| Parameter | 2 | Testing Flame · Thermoelectric Conversion |
| Parameter | 3 | Testing Flame · Thermoelectric Conversion |
| Parameter | 15 | Thermoelectric Conversion |
| Parameter | 20 | Thermoelectric Conversion |
| Parameter | 25 | Thermoelectric Conversion |
| Parameter | 30% | per · Truth Tempered · Mental DMG · DMG · Ultimate Might |
| Parameter | 50% | Mental DMG · DMG · Ultimate Might |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 800% | maximum · Essence of a Hero · End of the Ride · Mental DMG · DMG |
| Parameter | 800% | Thermoelectric Conversion · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Ultimate Might | 1200% | Essence of a Hero · End of the Ride · Mental DMG · DMG · Ultimate Might |
| Parameter | 125% | Ultimate Might |
| stacks | 10 | maximum · End of the Ride · Thermoelectric Conversion · Mental DMG · DMG |
| Parameter | 250% | maximum · End of the Ride · Thermoelectric Conversion · Mental DMG · DMG |
| Parameter | 1000% | Thermoelectric Conversion · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | per · Testing Flame · Truth Tempered · Mental DMG · DMG · Ultimate Might |
| Parameter | 60% | Mental DMG · DMG · Ultimate Might |
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code ATwBPBNFBTQgOyI5JCg0NEAoUENCQlNAVUhm8AA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.