Psychubes



Equipment options · Main stats · Team examples
For Lorentz Butterfly, compare The Fluttering Moment while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.


Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Continuous Action I |
| Parameter | 1 | before |
| copies | 3 | after · Preparation |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 200% | Mental DMG · DMG |
| stacks | 2 | Burn |
| Mental DMG | 400% | Mental DMG · DMG |
| DMG | 3% | Steady State Genesis DMG · DMG |
| Parameter | 0.5% | per · up to · Lingering Glow |
| Parameter | 100 | per · up to · Lingering Glow |
| Parameter | 600 | per · up to · Lingering Glow |
| times | 10 | per · up to |
| Mental DMG | 800% | Mental DMG · DMG |
| stacks | 3 | Burn |
| DMG | 6% | Steady State Genesis DMG · DMG |
| Parameter | 1% | per · up to · Lingering Glow |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | The Igniting Wingbeat |
| rounds | 2 | Lingering Glow |
| rounds | 3 | The Igniting Wingbeat |
| rounds | 3 | Lingering Glow |
| stack | 1 | when · Burn |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +1 | before |

Ability type / unlock: Insight II

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +2 | upon entering · Moxie |
| Moxie | +1 | Lingering Glow · Moxie |
| Moxie | +1 | self · Lingering Glow · Moxie |
| Parameter | +5 | when · maximum · Burn · Lingering Glow |
| Parameter | 3 | when · maximum · Burn · Lingering Glow |
| Parameter | +15 | when · maximum · Lingering Glow |
| Parameter | 1 | when · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 2 | when · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 3 | when · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | +2.5 | all allies · when · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 5 | all allies · when · per · up to · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 15% | all allies · when · per · up to · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | +1 | all allies · when · per · up to · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 2 | all allies · when · per · up to · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 6% | all allies · per · up to · Lingering Glow · DMG · DMG Bonus |
| Parameter | 100 | all allies · per · up to · Lingering Glow · DMG · DMG Bonus |
| Parameter | 600 | all allies · per · up to · Lingering Glow · DMG · DMG Bonus |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | Continuous Action I |
| Moxie | +2 | if · Moxie |
| Parameter | 1 | if · per · at the start · Lingering Glow |
| Parameter | 2 | if · per · at the start · Lingering Glow |
| Parameter | 3 | if · per · at the start · Lingering Glow |
| Parameter | +3 | if · per · up to · at the start · Lingering Glow |
| Parameter | 4 | if · per · up to · at the start · Lingering Glow |
| Parameter | 8% | if · per · up to · at the start · Lingering Glow |
| stacks | 100 | if · per · up to · Lingering Glow |
| Parameter | 600 | per · up to · Lingering Glow |
| round | 1 | per · up to · Lingering Glow |
| stacks | 100 | per · Steady State Genesis DMG · The Primer’s Flutter · Lingering Glow · DMG |
| Parameter | +0.6 | per · The Primer’s Flutter · Lingering Glow · DMG |
| Parameter | 1.2% | per · The Primer’s Flutter · Lingering Glow · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| copies | 4 | |
| Parameter | 1 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 2 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 3 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | +5.5 | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 8 | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 18% | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| stacks | 100 | if · per · up to · Lingering Glow · DMG · DMG Bonus |
| Parameter | 600 | per · up to · Lingering Glow · DMG · DMG Bonus |
| round | 1 | per · up to · Lingering Glow · DMG · DMG Bonus |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | The Igniting Wingbeat |
| rounds | 4 | The Igniting Wingbeat |
| Parameter | 1 | if · per · at the start · Lingering Glow |
| Parameter | 2 | if · per · at the start · Lingering Glow |
| Parameter | 3 | if · per · at the start · Lingering Glow |
| Parameter | +5 | if · per · up to · at the start · Lingering Glow |
| Parameter | 6 | if · per · up to · at the start · Lingering Glow |
| Parameter | 10% | if · per · up to · at the start · Lingering Glow |
| stacks | 100 | if · per · up to · Lingering Glow |
| Parameter | 600 | per · up to · Lingering Glow |
| round | 1 | per · up to · Lingering Glow |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 2 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| Parameter | 3 | if · per · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | +8.5 | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 11 | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| DMG Bonus | 21% | if · per · up to · at the start · Lingering Glow · DMG · DMG Bonus |
| stacks | 100 | if · per · up to · Lingering Glow · DMG · DMG Bonus |
| Parameter | 600 | per · up to · Lingering Glow · DMG · DMG Bonus |
| round | 1 | per · up to · Lingering Glow · DMG · DMG Bonus |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| copies | 5 | |
| stacks | 100 | per · Steady State Genesis DMG · The Primer’s Flutter · Lingering Glow · DMG |
| Parameter | +0.7 | per · The Primer’s Flutter · Lingering Glow · DMG |
| Parameter | 1.4% | per · The Primer’s Flutter · Lingering Glow · DMG |
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.