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Medicine Pocket
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Medicine Pocket build

Equipment options · Main stats · Team examples

Your build plan

For Medicine Pocket, compare Cracks in the Shell while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Cracks in the Shell
Cracks in the Shell
Beyond Wonderland
Beyond Wonderland
Melodies Old and New
Melodies Old and New
That Inquisitive Dear
That Inquisitive Dear
+1 options
You Deserve It
You Deserve It

Character information

Medicine Pocket6 ✦BeastMentalSurvival

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

26 Secondary Reactions

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG450%Mental DMG · DMG
round1Daze
Moxie+1self · after · Moxie

Inherent Habit

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Debuff
Mental DMG150%Mental DMG · DMG
DMG Taken+20%DMG · DMG Taken
round1DMG · DMG Taken
Mental DMG250%Mental DMG · DMG
Mental DMG450%Mental DMG · DMG

Alchemy Ware

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK80%all allies · Sturdiness · HP · ATK
Parameter1all allies · Sturdiness · HP · ATK
ATK120%all allies · Sturdiness · HP · ATK
ATK200%all allies · Sturdiness · HP · ATK
DMG Taken+25%when · after · DMG · DMG Taken
stack-1when · after · DMG · DMG Taken
Bell of the Forest Insight I

Bell of the Forest Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK80%all allies · after · HP · ATK
Bell of the Forest Insight II

Bell of the Forest Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG+8%when · DMG
Bell of the Forest Insight III

Bell of the Forest Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing50%if · per · Healing · HP
Healing+10%if · per · Healing · HP

The Mad Alchemy of Blood Euphoria upgrade

Ability type / unlock: Euphoria upgrade

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP50%if · Alchemy Ware · Healing · HP · ATK
HP50%if · Shield · Healing · HP
HP120%if · Shield · Healing · HP
rounds2Shield · Healing · HP
HP10%when · Inherent Habit · HP · DEF
Parameter-30%when · Inherent Habit · HP · DEF
DEF-40%when · HP · DEF
rounds2HP · DEF
Parameter1per · up to · after · Alchemy Ware
times2per · up to · Alchemy Ware
HP10%all allies · when · Alchemy Ware · HP
HP50%if · HP
HP25%if · HP
Parameter26when · Secondary Reactions · HP
HP20%when · 26 Secondary Reactions · DMG · HP
HP150%when · DMG · HP

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
ATK120%all allies · HP · ATK

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
HP1all allies · HP · ATK
HP2all allies · HP · ATK
HP3all allies · HP · ATK
ATK90all allies · HP · ATK
ATK135all allies · HP · ATK
ATK220%all allies · HP · ATK

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Mental DMG1Mental DMG · DMG
Mental DMG2Mental DMG · DMG
Mental DMG3Mental DMG · DMG
Parameter170Mental DMG · DMG
Parameter280Mental DMG · DMG
Parameter500%Mental DMG · DMG

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter26Mental DMG · DMG
Parameter500%Mental DMG · DMG

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Parameter+30%DMG · DMG Taken

Displayed stats

ATKBase (Level 1 / Level 30) 241 367Insight 1 (Level 1 / Level 40) 404 614Insight 2 (Level 1 / Level 50) 651 916Insight 3 (Level 1 / Level 60) 950 1077
HPBase (Level 1 / Level 30) 1508 2289Insight 1 (Level 1 / Level 40) 2524 3837Insight 2 (Level 1 / Level 50) 4072 5722Insight 3 (Level 1 / Level 60) 5937 6732
Reality DEFBase (Level 1 / Level 30) 126 191Insight 1 (Level 1 / Level 40) 209 319Insight 2 (Level 1 / Level 50) 337 475Insight 3 (Level 1 / Level 60) 492 559
Mental DEFBase (Level 1 / Level 30) 126 191Insight 1 (Level 1 / Level 40) 209 319Insight 2 (Level 1 / Level 50) 337 475Insight 3 (Level 1 / Level 60) 492 559
Critical TechniqueBase (Level 1 / Level 30) 273 273Insight 1 (Level 1 / Level 40) 309 309Insight 2 (Level 1 / Level 50) 345 345Insight 3 (Level 1 / Level 60) 381 381
Critical RateBase (Level 1 / Level 30) 9.13 % 9.13 %Insight 1 (Level 1 / Level 40) 10.3 % 10.3 %Insight 2 (Level 1 / Level 50) 11.53 % 11.53 %Insight 3 (Level 1 / Level 60) 12.7 % 12.7 %
Critical DMGBase (Level 1 / Level 30) 143.65 % 143.65 %Insight 1 (Level 1 / Level 40) 145.45 % 145.45 %Insight 2 (Level 1 / Level 50) 147.25 % 147.25 %Insight 3 (Level 1 / Level 60) 149.05 % 149.05 %

Investment & configurations

Build 1 - Medicine Pocket – Balanced Healing

Level R10 - Equanimity (Generalized) Code BTQANAI8IDwwKkA7UDhCKgRAJEBEQkVHZEpm/BU

Build 2 - Medicine Pocket – Damage

Level R10 - Hyper (ATK) Code ATwwKkA7UDhCKgQlJCxEJ0VAAEIQQwJEEkoj/BU

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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