Psychubes





Equipment options · Main stats · Team examples
For Medicine Pocket, compare Cracks in the Shell while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 450% | Mental DMG · DMG |
| round | 1 | Daze |
| Moxie | +1 | self · after · Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 150% | Mental DMG · DMG |
| DMG Taken | +20% | DMG · DMG Taken |
| round | 1 | DMG · DMG Taken |
| Mental DMG | 250% | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 80% | all allies · Sturdiness · HP · ATK |
| Parameter | 1 | all allies · Sturdiness · HP · ATK |
| ATK | 120% | all allies · Sturdiness · HP · ATK |
| ATK | 200% | all allies · Sturdiness · HP · ATK |
| DMG Taken | +25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 80% | all allies · after · HP · ATK |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Healing | 50% | if · per · Healing · HP |
| Healing | +10% | if · per · Healing · HP |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 50% | if · Alchemy Ware · Healing · HP · ATK |
| HP | 50% | if · Shield · Healing · HP |
| HP | 120% | if · Shield · Healing · HP |
| rounds | 2 | Shield · Healing · HP |
| HP | 10% | when · Inherent Habit · HP · DEF |
| Parameter | -30% | when · Inherent Habit · HP · DEF |
| DEF | -40% | when · HP · DEF |
| rounds | 2 | HP · DEF |
| Parameter | 1 | per · up to · after · Alchemy Ware |
| times | 2 | per · up to · Alchemy Ware |
| HP | 10% | all allies · when · Alchemy Ware · HP |
| HP | 50% | if · HP |
| HP | 25% | if · HP |
| Parameter | 26 | when · Secondary Reactions · HP |
| HP | 20% | when · 26 Secondary Reactions · DMG · HP |
| HP | 150% | when · DMG · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 120% | all allies · HP · ATK |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | all allies · HP · ATK |
| HP | 2 | all allies · HP · ATK |
| HP | 3 | all allies · HP · ATK |
| ATK | 90 | all allies · HP · ATK |
| ATK | 135 | all allies · HP · ATK |
| ATK | 220% | all allies · HP · ATK |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 170 | Mental DMG · DMG |
| Parameter | 280 | Mental DMG · DMG |
| Parameter | 500% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 26 | Mental DMG · DMG |
| Parameter | 500% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +30% | DMG · DMG Taken |
| ATK | Base (Level 1 / Level 30) 241 367 | Insight 1 (Level 1 / Level 40) 404 614 | Insight 2 (Level 1 / Level 50) 651 916 | Insight 3 (Level 1 / Level 60) 950 1077 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1508 2289 | Insight 1 (Level 1 / Level 40) 2524 3837 | Insight 2 (Level 1 / Level 50) 4072 5722 | Insight 3 (Level 1 / Level 60) 5937 6732 |
| Reality DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) 492 559 |
| Mental DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) 492 559 |
| Critical Technique | Base (Level 1 / Level 30) 273 273 | Insight 1 (Level 1 / Level 40) 309 309 | Insight 2 (Level 1 / Level 50) 345 345 | Insight 3 (Level 1 / Level 60) 381 381 |
| Critical Rate | Base (Level 1 / Level 30) 9.13 % 9.13 % | Insight 1 (Level 1 / Level 40) 10.3 % 10.3 % | Insight 2 (Level 1 / Level 50) 11.53 % 11.53 % | Insight 3 (Level 1 / Level 60) 12.7 % 12.7 % |
| Critical DMG | Base (Level 1 / Level 30) 143.65 % 143.65 % | Insight 1 (Level 1 / Level 40) 145.45 % 145.45 % | Insight 2 (Level 1 / Level 50) 147.25 % 147.25 % | Insight 3 (Level 1 / Level 60) 149.05 % 149.05 % |
Level R10 - Equanimity (Generalized) Code BTQANAI8IDwwKkA7UDhCKgRAJEBEQkVHZEpm/BU
Level R10 - Hyper (ATK) Code ATwwKkA7UDhCKgQlJCxEJ0VAAEIQQwJEEkoj/BU
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.