Psychubes





Equipment options · Main stats · Team examples
For Corvus, compare On the Hand of Time while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 700% | Breaking Point · Mental DMG · DMG |
| stack | 1 | Breaking Point · Sew It All Up · Mental DMG · DMG |
| Parameter | 1 | Breaking Point · Sew It All Up · Mental DMG · DMG |
| Mental DMG | 400% | Dynamo · Pulsing Field · Mental DMG · DMG |
| stacks | 20 | Dynamo · Pulsing Field · Mental DMG · DMG |
| Parameter | 100% | Ultimate Might |
| Parameter | 1 | self · Pulsing Field Lv. · Breaking Point · Electric Arc |
| stack | 1 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| stacks | 3 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| Parameter | 2 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 200% | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Mental DMG · DMG |
| Parameter | 3 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 600% | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Flickering Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Flickering Arc · Mental DMG · DMG · Ultimate Might |
| Parameter | 0.3% | Mental DMG · DMG · Ultimate Might |
| stacks | 30 | up to |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
| ATK | +0.3% | up to · ATK |
| times | 60 | up to · ATK |
| times | 240 | up to · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 200% | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| stacks | 2 | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| stack | 1 | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| Mental DMG | 300% | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| stacks | 4 | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| Mental DMG | 500% | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| stacks | 8 | self · Electric Arc · Breaking Point · Mental DMG · DMG |
| ATK | +0.3% | up to · ATK |
| times | 60 | up to · ATK |
| Mental DMG | 400% | Dynamo · Pulsing Field · Mental DMG · DMG |
| stacks | 20 | Dynamo · Pulsing Field · Mental DMG · DMG |
| Parameter | 100% | Ultimate Might |
| Parameter | 1 | self · Pulsing Field Lv. · Breaking Point · Electric Arc |
| stack | 1 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| stacks | 3 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| Parameter | 2 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 200% | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Mental DMG · DMG |
| Parameter | 3 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 600% | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Flickering Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Flickering Arc · Mental DMG · DMG · Ultimate Might |
| Parameter | 0.3% | Mental DMG · DMG · Ultimate Might |
| stacks | 30 | up to |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | Welding · Stitching |
| stacks | 2 | self · if · Welding · Electric Arc · Breaking Point |
| stack | 1 | self · Welding · Electric Arc · Breaking Point |
| stacks | 4 | self · if · Welding · Electric Arc · Breaking Point |
| stacks | 8 | self · if · Welding · Electric Arc · Breaking Point |
| stack | 1 | after · Electric Arc |
| DEF | 1% | if · up to · Electric Arc · Mental DMG · DMG · DEF |
| Parameter | 50% | if · up to · Electric Arc · Mental DMG · DMG · DEF |
| stack | 1 | up to · Electric Arc · Mental DMG · DMG · DEF |
| Parameter | 1 | Welding |
| ATK | +0.3% | up to · ATK |
| times | 60 | up to · ATK |
| Mental DMG | 400% | Dynamo · Pulsing Field · Mental DMG · DMG |
| stacks | 20 | Dynamo · Pulsing Field · Mental DMG · DMG |
| Parameter | 100% | Ultimate Might |
| Parameter | 1 | self · Pulsing Field Lv. · Breaking Point · Electric Arc |
| stack | 1 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| stacks | 3 | self · Pulsing Field Lv.1 · Breaking Point · Electric Arc |
| Parameter | 2 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 200% | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.2 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Mental DMG · DMG |
| Parameter | 3 | Pulsing Field Lv. · Breaking Point · Mental DMG · DMG |
| Mental DMG | 600% | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Pulsing Field Lv.3 · Breaking Point · Mental DMG · DMG |
| stack | 1 | Electric Arc · Flickering Arc · Mental DMG · DMG |
| Mental DMG | 5% | Electric Arc · Flickering Arc · Mental DMG · DMG · Ultimate Might |
| Parameter | 0.3% | Mental DMG · DMG · Ultimate Might |
| stacks | 30 | up to |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 10 | after · Dynamo |
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| Parameter | 3 | when · Pulsing Field Lv. · Electric Arc · Dynamo |
| stacks | 2 | when · Pulsing Field Lv.3 · Electric Arc · Dynamo · Flickering Arc |
| stack | 1 | when · Pulsing Field Lv.3 · Electric Arc · Dynamo · Flickering Arc |
| stacks | 2 | Pulsing Field Lv.3 · Electric Arc · Dynamo · Flickering Arc |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | 10% | when · Critical Rate |

Ability type / unlock: Insight III
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1200% | Breaking Point · Mental DMG · DMG |
| Parameter | 2 | Breaking Point |
| Parameter | 2% | when · maximum · Mental DMG · DMG · DEF |
| Parameter | 100% | maximum · Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Sew It All Up |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 500% | while · Sew It All Up · Pulsing Field Lv.2 · Pulsing Field Lv.3 · Mental DMG · DMG |
| Parameter | 2 | while · Pulsing Field Lv. · Pulsing Field Lv.3 · Mental DMG · DMG |
| Parameter | 3 | while · Pulsing Field Lv.2 · Pulsing Field Lv. · Mental DMG · DMG |
| Parameter | 300 | while · Pulsing Field Lv.2 · Pulsing Field Lv.3 · Mental DMG · DMG |
| Parameter | 700% | while · Pulsing Field Lv.2 · Pulsing Field Lv.3 · Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | while · Sew It All Up · Electric Arc · Pulsing Field Lv.2 · Mental DMG · DMG |
| Parameter | 2 | while · Sew It All Up · Electric Arc · Pulsing Field Lv. · DMG |
| Parameter | 8% | while · Electric Arc · Pulsing Field Lv.2 |
| stack | 1 | while · Sew It All Up · Electric Arc · Flickering Arc · Pulsing Field Lv.3 · Mental DMG · DMG |
| Parameter | 3 | while · Electric Arc · Flickering Arc · Pulsing Field Lv. |
| Parameter | 8% | while · Electric Arc · Flickering Arc · Pulsing Field Lv.3 |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | self · Electric Arc |
| Parameter | 2 | self · Electric Arc |
| Parameter | 3 | self · Electric Arc |
| Parameter | 4 | self · Electric Arc |
| Parameter | 8 | self · Electric Arc |
| Parameter | 16 | self · Electric Arc |
| Parameter | 80 | maximum · Electric Arc · Flickering Arc |
| Parameter | 320 | maximum · Flickering Arc |
| ATK | Base (Level 1 / Level 30) 261 396 | Insight 1 (Level 1 / Level 40) 435 664 | Insight 2 (Level 1 / Level 50) 703 989 | Insight 3 (Level 1 / Level 60) 1025 1163 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1419 2154 | Insight 1 (Level 1 / Level 40) 2375 3611 | Insight 2 (Level 1 / Level 50) 3832 5385 | Insight 3 (Level 1 / Level 60) 5587 6336 |
| Reality DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 327 327 | Insight 1 (Level 1 / Level 40) 370 370 | Insight 2 (Level 1 / Level 50) 413 413 | Insight 3 (Level 1 / Level 60) 456 456 |
| Critical Rate | Base (Level 1 / Level 30) 10.9 % 10.9 % | Insight 1 (Level 1 / Level 40) 12.3 % 12.3 % | Insight 2 (Level 1 / Level 50) 13.7 % 13.7 % | Insight 3 (Level 1 / Level 60) 15.2 % 15.2 % |
| Critical DMG | Base (Level 1 / Level 30) 146.3 % 146.3 % | Insight 1 (Level 1 / Level 40) 148.5 % 148.5 % | Insight 2 (Level 1 / Level 50) 150.6 % 150.6 % | Insight 3 (Level 1 / Level 60) 152.8 % 152.8 % |
Level R10 - Elucidation (Ultimate Might/Critical Rate/ATK) Code ATQANAI+ID4wKRUqBEAkOEI7UCpAQlVEVPQ0
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.