Psychubes





Equipment options · Main stats · Team examples
For Noire, compare Rehearsal of Dreams while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 450% | all enemies · Mental DMG · DMG |
| Parameter | 1 | Neg Status · Mental DMG · DMG · Penetration Rate |
| Mental DMG | +100% | maximum · up to · Neg Status · Mental DMG · DMG · Penetration Rate |
| Penetration Rate | +3% | maximum · up to · Neg Status · Mental DMG · DMG · Penetration Rate |
| Mental DMG | +500% | maximum · up to · Mental DMG · DMG · Penetration Rate |
| Penetration Rate | +30% | maximum · up to · Mental DMG · DMG · Penetration Rate |
| stack | 1 | Genius Idea |
| Parameter | 6% | Genius Idea |
| Parameter | +40% | Genius Idea |
| stacks | 8 | Genius Idea |
| stacks | 5 | when · Genius Idea |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| Mental DMG | 500% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stacks | 4 | self · after · Genius Idea |
| time | 1 | Spotlight |
| Mental DMG | 180% | Mental DMG · DMG |
| stacks | 5 | self · after · Genius Idea |
| Mental DMG | 300% | Mental DMG · DMG |
| stacks | 6 | self · after · Genius Idea |
| Parameter | 1 | after · Rigidity · Poison · Burn |
| stack | 1 | after · Rigidity · Poison · Burn |
| rounds | 2 | Rigidity · Poison · Burn |
| stacks | 5 | Rigidity · Poison · Burn |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | per · Spotlight · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | self · when · up to · Spotlight · Genius Idea · Moxie |
| stacks | 2 | self · when · up to · Spotlight · Genius Idea · Moxie |
| times | 10 | self · up to · Spotlight · Genius Idea · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | 5 | if · each · at the start · Genius Idea · Moxie |
| stack | 1 | per · Endless Inspiration |
| stack | 1 | each · up to · Genius Idea · Endless Inspiration |
| times | 4 | up to · Genius Idea · Endless Inspiration |
| times | 4 | when · per · each · up to |
| Moxie | +3 | when · Miniature Set · Moxie |
| stack | 1 | when · Scene Direction · Genius Idea |
| Parameter | +6% | when · after · Scene Direction · Climactic Moment · Critical Rate · Ultimate Might |
| Ultimate Might | +12% | when · after · Climactic Moment · Critical Rate · Ultimate Might |
| Mental DMG | 100% | Climactic Moment · Mental DMG · DMG |
| Parameter | 100% | Neg Status · Mental DMG · DMG |
| time | 1 | all enemies · when · Climactic Moment · Mental DMG · DMG |
| Mental DMG | 50% | all enemies · when · Climactic Moment · Mental DMG · DMG |
| times | 2 | all enemies · when · Mental DMG · DMG |
| Mental DMG | 50% | all enemies · when · Mental DMG · DMG |
| Parameter | 50% | Mental DMG · DMG · Penetration Rate |
| times | 3 | when · Mental DMG · DMG |
| Mental DMG | 100% | all enemies · when · Mental DMG · DMG |
| Parameter | 100% | Mental DMG · DMG · Penetration Rate |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | each · Genius Idea |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | when · Genius Idea |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 12 | Genius Idea |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 120% | each · maximum · up to · Neg Status · Mental DMG · DMG · Penetration Rate |
| Parameter | 4% | maximum · up to · Neg Status · Mental DMG · DMG · Penetration Rate |
| Parameter | 600% | maximum · up to · Mental DMG · DMG · Penetration Rate |
| Parameter | 40% | maximum · up to · Mental DMG · DMG · Penetration Rate |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 550% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 259 393 | Insight 1 (Level 1 / Level 40) 432 658 | Insight 2 (Level 1 / Level 50) 697 980 | Insight 3 (Level 1 / Level 60) 1016 1153 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1478 2244 | Insight 1 (Level 1 / Level 40) 2475 3762 | Insight 2 (Level 1 / Level 50) 3993 5610 | Insight 3 (Level 1 / Level 60) 5821 6600 |
| Reality DEF | Base (Level 1 / Level 30) 113 172 | Insight 1 (Level 1 / Level 40) 189 288 | Insight 2 (Level 1 / Level 50) 305 430 | Insight 3 (Level 1 / Level 60) 446 505 |
| Mental DEF | Base (Level 1 / Level 30) 116 176 | Insight 1 (Level 1 / Level 40) 193 294 | Insight 2 (Level 1 / Level 50) 311 438 | Insight 3 (Level 1 / Level 60) 454 515 |
| Critical Technique | Base (Level 1 / Level 30) 300 300 | Insight 1 (Level 1 / Level 40) 340 340 | Insight 2 (Level 1 / Level 50) 380 380 | Insight 3 (Level 1 / Level 60) 420 420 |
| Critical Rate | Base (Level 1 / Level 30) 0 % 0 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) 0 % 0 % |
| Critical DMG | Base (Level 1 / Level 30) 0 % 0 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) 0 % 0 % |
Level R10 - Elucidation (Ultimate Might/Penetration Rate) Code ASUEJlQsBS1EOQE6ACgRPDAtQEFQQlJHQvgk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.