Psychubes





Equipment options · Main stats · Team examples
For J, compare The Unbearable Lightness while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 350% | all enemies · Reality DMG · DMG |
| Reality DMG | 10% | Burn · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Reality DMG | 180% | Reality DMG · DMG |
| stacks | 2 | Burn |
| DMG | +1% | self · all allies · Burn · DMG |
| rounds | 2 | self · all allies · Burn · DMG |
| Reality DMG | 270% | Reality DMG · DMG |
| Reality DMG | 450% | Reality DMG · DMG |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 100% | self · all allies · each · Shield · Burn · HP · ATK |
| rounds | 2 | self · all allies · each · Shield · Burn · HP · ATK |
| Shield | 3% | self · each · Burn · Shield · HP · ATK |
| ATK | 150% | self · all allies · each · Shield · Burn · HP · ATK |
| ATK | 250% | self · all allies · each · Shield · Burn · HP · ATK |
| Reality DMG | 30% | all enemies · Reality DMG · DMG |
| stacks | 2 | Burn |
| HP | 10% | self · Reality DMG · DMG · HP |
| Reality DMG | 10% | self · Reality DMG · DMG · HP |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 0.5 | self · when · while · per · Burn · Damage · ATK |
| Damage | 50% | Burn · Damage · HP |
| HP | 15% | Burn · Damage · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 35 | while · Burn · Freeze · Cold |
| HP | 50% | self · if · at the start · Stats Down · Neg Status · Critical Rate · HP · Burn |
| Critical Rate | +20% | self · Stats Down · Neg Status · Critical Rate · HP · Burn |
| round | 1 | self · Stats Down · Neg Status · Critical Rate · Burn |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 100% | when · per · Bodily Furnace · ATK |
| Parameter | 10 | self · all allies · if · per · each · Burn · DMG · DMG Taken |
| DMG Taken | +1% | all allies · if · per · each · Burn · DMG · DMG Taken |
| round | 1 | all allies · if · per · Burn · DMG · DMG Taken |
| Parameter | 20 | self · if · Neg Status · Burn · Stats Down · Control |
| Burn | 1 | self · if · Neg Status · Burn · Stats Down · Control |
| Parameter | 1 | self · Neg Status · Burn · Stats Down · Control |
| Parameter | 30 | all allies · if · per · Burn · DMG · DMG Bonus |
| DMG Bonus | +1% | all allies · if · per · Burn · DMG · DMG Bonus |
| round | 1 | all allies · if · per · Burn · DMG · DMG Bonus |
| Reality DMG | 100% | all allies · Burn · Reality DMG · DMG |
| stacks | 6 | Burn · Reality DMG · DMG |
| Reality DMG | 100% | Over the Haight Street! · Reality DMG · DMG |
| Parameter | 500% | Burn · Reality DMG · DMG |
| DMG | +2.5% | self · all allies · after · Burn · DMG |
| rounds | 3 | self · all allies · Burn · DMG |
| Parameter | 150% | Heat Treating · Shield |
| Parameter | 5% | self · each · Burn · Shield |
| Reality DMG | 900% | per · Tempering · Reality DMG · DMG · HP |
| Scaling / HP | 50% | self · Burn · Reality DMG · DMG · HP |
| rounds | 3 | self · all allies · each · Shield · Burn |
| Parameter | 2% | self · each · Burn · Shield |
| Moxie | +1 | self · after · Moxie |
| times | 2 | per · each · up to · Shield · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 40% | per · Tempering · Reality DMG · DMG |
| HP | 10% | self · Reality DMG · DMG · HP |
| Reality DMG | 15% | self · Reality DMG · DMG · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1.0 | self · per · Burn · ATK |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 45 | self · Burn |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 450% | Reality DMG · DMG |
| Reality DMG | 15% | Burn · Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1.5 | self · per · Burn · ATK |
| ATK | Base (Level 1 / Level 30) 241 367 | Insight 1 (Level 1 / Level 40) 404 614 | Insight 2 (Level 1 / Level 50) 651 916 | Insight 3 (Level 1 / Level 60) 950 1077 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1449 2199 | Insight 1 (Level 1 / Level 40) 2425 3687 | Insight 2 (Level 1 / Level 50) 3913 5498 | Insight 3 (Level 1 / Level 60) 5704 6468 |
| Reality DEF | Base (Level 1 / Level 30) 129 196 | Insight 1 (Level 1 / Level 40) 215 329 | Insight 2 (Level 1 / Level 50) 348 490 | Insight 3 (Level 1 / Level 60) 508 577 |
| Mental DEF | Base (Level 1 / Level 30) 129 196 | Insight 1 (Level 1 / Level 40) 215 329 | Insight 2 (Level 1 / Level 50) 348 490 | Insight 3 (Level 1 / Level 60) 508 577 |
| Critical Technique | Base (Level 1 / Level 30) 368 368 | Insight 1 (Level 1 / Level 40) 417 417 | Insight 2 (Level 1 / Level 50) 466 466 | Insight 3 (Level 1 / Level 60) 515 515 |
| Critical Rate | Base (Level 1 / Level 30) 12.3 % 12.3 % | Insight 1 (Level 1 / Level 40) 13.9 % 13.9 % | Insight 2 (Level 1 / Level 50) 15.5 % 15.5 % | Insight 3 (Level 1 / Level 60) 17.2 % 17.2 % |
| Critical DMG | Base (Level 1 / Level 30) 148.4 % 148.4 % | Insight 1 (Level 1 / Level 40) 150.9 % 150.9 % | Insight 2 (Level 1 / Level 50) 153.3 % 153.3 % | Insight 3 (Level 1 / Level 60) 155.8 % 155.8 % |
Level R10 - Equibalance Code AjwAPBA6ICQhOzEoUSpQJlQtRPAkJAQtFA==
Level R10 - Genuinity or Elucidation Code AkAAQgE5IDgiJjAoUSpQRAMvFC9EJlQkBPAk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.