Psychubes





Equipment options · Main stats · Team examples
For Kakania, compare The Fighter's Best Wishes while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
| ATK | Base (Level 1 / Level 30) 227 344 | Insight 1 (Level 1 / Level 40) 379 576 | Insight 2 (Level 1 / Level 50) 611 859 | Insight 3 (Level 1 / Level 60) 891 1011 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1922 2917 | Insight 1 (Level 1 / Level 40) 3216 4890 | Insight 2 (Level 1 / Level 50) 5189 7292 | Insight 3 (Level 1 / Level 60) 7566 8579 |
| Reality DEF | Base (Level 1 / Level 30) 129 196 | Insight 1 (Level 1 / Level 40) 215 329 | Insight 2 (Level 1 / Level 50) 348 490 | Insight 3 (Level 1 / Level 60) 508 577 |
| Mental DEF | Base (Level 1 / Level 30) 129 196 | Insight 1 (Level 1 / Level 40) 215 329 | Insight 2 (Level 1 / Level 50) 348 490 | Insight 3 (Level 1 / Level 60) 508 577 |
| Critical Technique | Base (Level 1 / Level 30) 218 218 | Insight 1 (Level 1 / Level 40) 247 247 | Insight 2 (Level 1 / Level 50) 276 276 | Insight 3 (Level 1 / Level 60) 305 305 |
| Critical Rate | Base (Level 1 / Level 30) 7.3 % 7.3 % | Insight 1 (Level 1 / Level 40) 8.2 % 8.2 % | Insight 2 (Level 1 / Level 50) 9.2 % 9.2 % | Insight 3 (Level 1 / Level 60) 10.8 % 10.8 % |
| Critical DMG | Base (Level 1 / Level 30) 140.9 % 140.9 % | Insight 1 (Level 1 / Level 40) 142.3 % 142.3 % | Insight 2 (Level 1 / Level 50) 143.8 % 143.8 % | Insight 3 (Level 1 / Level 60) 145.3 % 145.3 % |
Level R10 - Overindulgence (HP) Code AiUAJxA5AjgTMzEzQjNT/EU9BT0GRBJEQExhTGBKYkpR
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.