Psychubes





Equipment options · Main stats · Team examples
For Sentinel, compare Homecoming Lament while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | all enemies · Reality DMG · DMG |
| Parameter | 2% | Fresh Wound · Retribution |
| HP | 5% | each · Fresh Wound · HP |
| Scaling / HP | 20% | DMG · HP · ATK |
| Scaling / HP | 5% | at the start · HP |
| Parameter | 50% | up to · HP |
| times | 20 | up to · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 130% | Reality DMG · DMG |
| stacks | 2 | after · Fresh Wound |
| Parameter | +1 | if · Bloodtithe |
| Reality DMG | 195% | Reality DMG · DMG |
| stacks | 3 | after · Fresh Wound |
| Reality DMG | 325% | Reality DMG · DMG |
| stacks | 5 | after · Fresh Wound |
| Scaling / HP | 20% | DMG · HP · ATK |
| Scaling / HP | 5% | at the start · HP |
| Parameter | 50% | up to · HP |
| times | 20 | up to · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 6 | Hour of Repentance · Dread Bullet |
| stacks | 2 | if · Locked On · Hour of Repentance |
| point | 1 | adjacent · Bloodtithe · Dread Bullet |
| stacks | 6 | adjacent · Bloodtithe · Dread Bullet |
| stacks | 9 | Hour of Repentance · Dread Bullet |
| stacks | 9 | adjacent · Bloodtithe · Dread Bullet |
| stacks | 15 | Hour of Repentance · Dread Bullet |
| stacks | 15 | adjacent · Bloodtithe · Dread Bullet |
| stacks | 2 | at the start · Locked On |
| stack | 1 | after · Locked On · Expiation |
| Parameter | 1 | after · Locked On · Expiation |
| time | 1 | Locked On · Expiation |
| Parameter | 1 | Expiation |
| time | 1 | Expiation |
| Parameter | +10% | Expiation · Retribution |
| Parameter | 75% | when · Mental DMG · DMG |
| Scaling / HP | 20% | DMG · HP · ATK |
| stack | -1 | after |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +30% | when · Dread Bullet · Critical Rate |
| HP | 0.25% | when · Dread Bullet · DMG · Critical Rate · Critical DMG |
| Critical DMG | 80% | DMG · Critical Rate · Critical DMG |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | when · if · Moxie |
| Moxie | 5 | when · if · Moxie |
| Moxie | +1 | if · Moxie |
| stack | 1 | Fresh Wound |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | Sin Brought to Light · Dread Bullet · Critical Rate |
| Parameter | 0.3% | when · DMG · DMG Bonus · HP |
| Parameter | 100% | Bloodtithe · Fresh Wound |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 9 | adjacent · self · Dread Bullet |
| Parameter | 12 | adjacent · self · Dread Bullet |
| Parameter | 18 | adjacent · self · Dread Bullet |
| Parameter | 3 | Locked On · Hour of Repentance |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 150 | Expiation · Reality DMG · DMG |
| Parameter | 225 | Expiation · Reality DMG · DMG |
| Parameter | 375% | Expiation · Reality DMG · DMG |
| Parameter | 15% | Retribution · Hour of Repentance |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 450% | Infernal Mercy · Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 60% | Sin Brought to Light · Dread Bullet · Critical Rate |
| Parameter | 0.4% | when · DMG · DMG Bonus · HP |
| Parameter | 100% | DMG · Critical Rate · Critical DMG |
| ATK | Base (Level 1 / Level 30) 246 374 | Insight 1 (Level 1 / Level 40) 411 626 | Insight 2 (Level 1 / Level 50) 663 933 | Insight 3 (Level 1 / Level 60) 967 1097 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1700 2581 | Insight 1 (Level 1 / Level 40) 2845 4326 | Insight 2 (Level 1 / Level 50) 4590 6450 | Insight 3 (Level 1 / Level 60) 6692 7588 |
| Reality DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 251 | Insight 2 (Level 1 / Level 50) 266 374 | Insight 3 (Level 1 / Level 60) 387 439 |
| Mental DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 251 | Insight 2 (Level 1 / Level 50) 266 374 | Insight 3 (Level 1 / Level 60) 387 439 |
| Critical Technique | Base (Level 1 / Level 30) 327 327 | Insight 1 (Level 1 / Level 40) 370 370 | Insight 2 (Level 1 / Level 50) 413 413 | Insight 3 (Level 1 / Level 60) 456 456 |
| Critical Rate | Base (Level 1 / Level 30) 10.9 % 10.9 % | Insight 1 (Level 1 / Level 40) 12.3 % 12.3 % | Insight 2 (Level 1 / Level 50) 13.7 % 13.7 % | Insight 3 (Level 1 / Level 60) 15.2 % 15.2 % |
| Critical DMG | Base (Level 1 / Level 30) 146.3 % 146.3 % | Insight 1 (Level 1 / Level 40) 148.5 % 148.5 % | Insight 2 (Level 1 / Level 50) 150.6 % 150.6 % | Insight 3 (Level 1 / Level 60) 152.8 % 152.8 % |
Level R10 - Equanimity Code BPIAJAEsIjgVOQQrFD0gPSEoUCVDJ0VMRUxVSlRKZA==
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.