Psychubes





Equipment options · Main stats · Team examples
For Yenisei, compare Beyond Wonderland while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
| ATK | Base (Level 1 / Level 30) 207 314 | Insight 1 (Level 1 / Level 40) 345 526 | Insight 2 (Level 1 / Level 50) 557 784 | Insight 3 (Level 1 / Level 60) 812 922 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1575 2390 | Insight 1 (Level 1 / Level 40) 2636 4008 | Insight 2 (Level 1 / Level 50) 4254 5976 | Insight 3 (Level 1 / Level 60) 6201 7031 |
| Reality DEF | Base (Level 1 / Level 30) 120 182 | Insight 1 (Level 1 / Level 40) 200 304 | Insight 2 (Level 1 / Level 50) 322 454 | Insight 3 (Level 1 / Level 60) 471 534 |
| Mental DEF | Base (Level 1 / Level 30) 120 182 | Insight 1 (Level 1 / Level 40) 200 304 | Insight 2 (Level 1 / Level 50) 322 454 | Insight 3 (Level 1 / Level 60) 471 534 |
| Critical Technique | Base (Level 1 / Level 30) 275 275 | Insight 1 (Level 1 / Level 40) 311 311 | Insight 2 (Level 1 / Level 50) 347 347 | Insight 3 (Level 1 / Level 60) 383 383 |
| Critical Rate | Base (Level 1 / Level 30) 9.2 % 9.2 % | Insight 1 (Level 1 / Level 40) 10.4 % 10.4 % | Insight 2 (Level 1 / Level 50) 11.6 % 11.6 % | Insight 3 (Level 1 / Level 60) 12.8 % 12.8 % |
| Critical DMG | Base (Level 1 / Level 30) 143.8 % 143.8 % | Insight 1 (Level 1 / Level 40) 145.6 % 145.6 % | Insight 2 (Level 1 / Level 50) 147.4 % 147.4 % | Insight 3 (Level 1 / Level 60) 149.1 % 149.1 % |
Level R10 - Overindulgence (HP) Code AvwlPGM8UzokO1BAQkwjTDMoBCoDJAAlEEoySiJAQEQh
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.