Psychubes





Equipment options · Main stats · Team examples
For Tuesday, compare And the Maid Says while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 225% | all enemies · Poison · Mental DMG · DMG |
| Parameter | 1 | all enemies · each · Poison · Mental DMG · DMG |
| rounds | 2 | all enemies · each · Poison · Mental DMG · DMG · ATK |
| ATK | 20% | each · Poison · DMG · ATK |
| DMG | 30% | Poison · DMG · ATK |
| rounds | 3 | Horror Story Night |
| round | 1 | at the start · Poison |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 130% | Mental DMG · DMG |
| Parameter | 2 | Poison · ATK |
| rounds | 2 | Poison · DMG · ATK |
| ATK | 20% | Poison · DMG · ATK |
| Parameter | 1 | if · up to · Poison |
| times | 2 | if · up to · Poison |
| Mental DMG | 230% | Mental DMG · DMG |
| times | 3 | if · up to · Poison |
| Mental DMG | 455% | Mental DMG · DMG |
| times | 4 | if · up to · Poison |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | +15% | all enemies · DMG · DMG Taken |
| rounds | 2 | all enemies · DMG · DMG Taken |
| Parameter | -15% | all enemies · Poison |
| Parameter | -20% | all enemies · Poison |
| rounds | 2 | all enemies · Poison |
| DMG Taken | +25% | all enemies · DMG · DMG Taken |
| DMG Taken | +35% | all enemies · DMG · DMG Taken |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +15% | self · when · DMG |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +2 | self · when · Moxie |
| time | 1 | self · when · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | Poison · Please, Come In · DMG · ATK |
| Parameter | 100% | Poison · Please, Come In · DMG · ATK |
| Moxie | +1 | after · Moxie |
| Moxie | 2 | upon entering · Moxie |
| Parameter | 100% | if · In Mother’s Arms · Poison |
| DMG Taken | +20% | if · In Mother’s Arms · Poison · DMG · DMG Taken |
| Moxie | +1 | if · Horror Story Night · In Mother’s Arms · Moxie |
| round | +1 | In Mother’s Arms · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Poison |
| Parameter | 50% | Poison · DMG · ATK |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DMG · DMG Taken |
| Parameter | 2 | DMG · DMG Taken |
| Parameter | 3 | DMG · DMG Taken |
| DMG Taken | +30% | Poison · DMG · DMG Taken |
| Parameter | +40% | Poison · DMG · DMG Taken |
| Parameter | +50% | Poison · DMG · DMG Taken |
| Parameter | -25% | Poison · DMG · DMG Taken |
| Parameter | -30% | Poison · DMG · DMG Taken |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | Poison |
| Parameter | 70% | Poison · DMG · ATK |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +35% | self · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Poison · Mental DMG · DMG |
| Parameter | 210% | if · Poison · Mental DMG · DMG |
| Parameter | 310% | if · Poison · Mental DMG · DMG |
| Parameter | 535% | if · Poison · Mental DMG · DMG |
| Parameter | 1 | if · up to · Poison · Mental DMG · DMG |
| Parameter | 3 | if · up to · Poison |
| Parameter | 4 | if · up to · Poison |
| times | 5 | if · up to · Poison |
| ATK | Base (Level 1 / Level 30) 229 348 | Insight 1 (Level 1 / Level 40) 383 582 | Insight 2 (Level 1 / Level 50) 617 868 | Insight 3 (Level 1 / Level 60) 900 1021 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1597 2424 | Insight 1 (Level 1 / Level 40) 2672 4062 | Insight 2 (Level 1 / Level 50) 4310 6057 | Insight 3 (Level 1 / Level 60) 6284 7125 |
| Reality DEF | Base (Level 1 / Level 30) 118 180 | Insight 1 (Level 1 / Level 40) 197 300 | Insight 2 (Level 1 / Level 50) 317 447 | Insight 3 (Level 1 / Level 60) 463 525 |
| Mental DEF | Base (Level 1 / Level 30) 154 234 | Insight 1 (Level 1 / Level 40) 257 391 | Insight 2 (Level 1 / Level 50) 414 583 | Insight 3 (Level 1 / Level 60) 604 686 |
| Critical Technique | Base (Level 1 / Level 30) 218 218 | Insight 1 (Level 1 / Level 40) 247 247 | Insight 2 (Level 1 / Level 50) 276 276 | Insight 3 (Level 1 / Level 60) 305 305 |
| Critical Rate | Base (Level 1 / Level 30) 7.2 % 7.2 % | Insight 1 (Level 1 / Level 40) 8.2 % 8.2 % | Insight 2 (Level 1 / Level 50) 9.2 % 9.2 % | Insight 3 (Level 1 / Level 60) 10.1 % 10.1 % |
| Critical DMG | Base (Level 1 / Level 30) 140.9 % 140.9 % | Insight 1 (Level 1 / Level 40) 142.3 % 142.3 % | Insight 2 (Level 1 / Level 50) 143.8 % 143.8 % | Insight 3 (Level 1 / Level 60) 145.3 % 145.3 % |
Level R10 - Hyper (ATK) Code AzxgPFA0RDQUOQA4AkEQQSJAMEUERgYoVExD+CRKQkpB
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.