Psychubes





Equipment options · Main stats · Team examples
For Ulrich, compare On the Hand of Time while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | per · Hyper Analysis |
| round | 1 | Structural Analysis · Frequency Analysis |
| stacks | 30 | Dynamo · Pulsing Field |
| DMG Taken | -30% | all enemies · if · at the start · DMG · DMG Taken |
| round | 1 | all enemies · at the start · DMG · DMG Taken |
| stack | 1 | Decryption Key · DMG · DMG Taken |
| DMG Taken | -4% | Decryption Key · DMG · DMG Taken |
| Parameter | 10 | if · Decryption Key |
| Ultimate Might | +30% | all allies · if · at the start · Ultimate Might |
| round | 1 | all allies · at the start · Ultimate Might |
| stack | 1 | Decryption Key · Ultimate Might |
| Ultimate Might | +4% | Decryption Key · Ultimate Might |
| Reality DMG | 600% | all enemies · if · Reality DMG · DMG |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
| stacks | 30 | up to |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 3 | Structure Analysis |
| stacks | 6 | if · up to · Ceremonious: Ultimate Might · Dynamo · Ultimate Might |
| stacks | 5 | if · up to · Ceremonious: Ultimate Might · Dynamo · Pulsing Field · Ultimate Might |
| stacks | 8 | if · up to · Ceremonious: Ultimate Might · Dynamo · Ultimate Might |
| stacks | 10 | if · up to · Ceremonious: Ultimate Might · Dynamo · Ultimate Might |
| Ultimate Might | +3% | up to · after · Ultimate Might |
| stacks | 100 | up to · after · Ultimate Might |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
| stacks | 30 | up to |
| DMG Taken | -30% | all enemies · if · at the start · DMG · DMG Taken |
| round | 1 | all enemies · at the start · DMG · DMG Taken |
| stack | 1 | Decryption Key · DMG · DMG Taken |
| DMG Taken | -4% | Decryption Key · DMG · DMG Taken |
| Parameter | 10 | if · Decryption Key |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 3 | Frequency Analysis |
| stacks | 6 | if · up to · Ceremonious: Ultimate Might · Dynamo · Pulsing Field · Ultimate Might |
| Parameter | 5 | if · up to · Ceremonious: Ultimate Might · Dynamo · Pulsing Field · Ultimate Might |
| stacks | 8 | if · up to · Ceremonious: Ultimate Might · Dynamo · Pulsing Field · Ultimate Might |
| stacks | 10 | if · up to · Ceremonious: Ultimate Might · Dynamo · Pulsing Field · Ultimate Might |
| Ultimate Might | +3% | up to · after · Ultimate Might |
| stacks | 100 | up to · after · Ultimate Might |
| Ultimate Might | +30% | all allies · if · at the start · Ultimate Might |
| round | 1 | all allies · at the start · Ultimate Might |
| stack | 1 | Decryption Key · Ultimate Might |
| Ultimate Might | +4% | Decryption Key · Ultimate Might |
| Parameter | 10 | if · Decryption Key |
| Parameter | 50 | at the start · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
| stacks | 30 | up to |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 20 | when · Dynamo |
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| stacks | 5 | up to · Dynamo · Pulsing Field |
| stacks | 15 | up to · Dynamo · Pulsing Field |
| time | 1 | Surge Spike |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | per · Dynamo · Decryption Key · Structure Analysis · Frequency Analysis · Hyper Analysis |
| stacks | 5 | per · Decryption Key · Structure Analysis · Frequency Analysis · Hyper Analysis · Dynamo |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +5.5% | Decryption Key · Frequency Analysis · Ultimate Might |
| Parameter | -5.5% | Decryption Key · Structure Analysis · DMG · DMG Taken |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 900% | all enemies · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | when · if · per · Pulsing Field Lv. · Hyper Analysis · Reality DMG · DMG |
| Parameter | 175% | Decryption Key · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | Decryption Key · Structure Analysis · Frequency Analysis |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1050% | all enemies · Reality DMG · DMG |
| Parameter | 175% | Reality DMG · DMG |
Level R10 - Elucidation (Ultimate Might/Critical Rate/ATK) Code ATgFK0QlBCQBLRFCRSsAKFFAUEVAQEI8MPQkSmY
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.