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Baby Blue
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Baby Blue build

Equipment options · Main stats · Team examples

Your build plan

For Baby Blue, compare Belt It Out while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Belt It Out
Belt It Out
Her Second Life
Her Second Life
That Inquisitive Dear
That Inquisitive Dear
Addio Coda
Addio Coda
+1 options
Yearning Desire
Yearning Desire

Character information

5 ✦StarMentalSupport

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Tea with Friends

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG250%all enemies · Mental DMG · DMG
round1Stats down · Neg Status · Control · Nightmare

Tea Party

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG200%Mental DMG · DMG
Parameter1 Debuff
DEF-25%DEF
rounds2DEF
Mental DMG350%Mental DMG · DMG
DEF-35%DEF
rounds3DEF

Cough Syrup

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG-15%all enemies · DMG · DMG Taken
DMG Taken+15%all enemies · DMG · DMG Taken
rounds2all enemies · DMG · DMG Taken
DMG-20%all enemies · DMG · DMG Taken
DMG Taken+20%all enemies · DMG · DMG Taken
DMG Taken-25%all enemies · DMG · DMG Taken
DMG Taken+25%all enemies · DMG · DMG Taken
rounds3
Don't Touch Her Insight I

Don't Touch Her Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG Taken-20%when · Mental DMG · DMG · DMG Taken
DEF+20%when · Mental DMG · DMG · DMG Taken
Don't Touch Her Insight II

Don't Touch Her Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+10%when
Don't Touch Her Insight III

Don't Touch Her Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1when · Wonderland Visitor · Mental DMG · DMG
rounds2when · Wonderland Visitor · Mental DMG · DMG

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
Mental DMG350%Mental DMG · DMG

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Parameter1Mental DMG · DMG
Parameter2Mental DMG · DMG
Parameter3Mental DMG · DMG
Mental DMG220Mental DMG · DMG
Mental DMG230Mental DMG · DMG
Mental DMG400%Mental DMG · DMG

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Parameter400%Mental DMG · DMG

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter450%Mental DMG · DMG

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
DMG Taken2DMG · DMG Taken
DMG Taken3DMG · DMG Taken
DMG Taken+25DMG · DMG Taken
DMG Taken30%DMG · DMG Taken

Displayed stats

ATKBase (Level 1 / Level 30) 214 325Insight 1 (Level 1 / Level 40) 357 544Insight 2 (Level 1 / Level 50) 576 810Insight 3 (Level 1 / Level 60) 839 953
HPBase (Level 1 / Level 30) 1603 2432Insight 1 (Level 1 / Level 40) 2681 4077Insight 2 (Level 1 / Level 50) 4326 6080Insight 3 (Level 1 / Level 60) 6308 7152
Reality DEFBase (Level 1 / Level 30) 112 169Insight 1 (Level 1 / Level 40) 186 284Insight 2 (Level 1 / Level 50) 301 423Insight 3 (Level 1 / Level 60) 439 498
Mental DEFBase (Level 1 / Level 30) 138 209Insight 1 (Level 1 / Level 40) 230 351Insight 2 (Level 1 / Level 50) 372 523Insight 3 (Level 1 / Level 60) 542 615
Critical TechniqueBase (Level 1 / Level 30) 127 127Insight 1 (Level 1 / Level 40) 144 144Insight 2 (Level 1 / Level 50) 161 161Insight 3 (Level 1 / Level 60) 178 178
Critical RateBase (Level 1 / Level 30) 4.26 % 4.26 %Insight 1 (Level 1 / Level 40) 4.83 % 4.83 %Insight 2 (Level 1 / Level 50) 5.4 % 5.4 %Insight 3 (Level 1 / Level 60) 5.96 % 5.96 %
Critical DMGBase (Level 1 / Level 30) 136.35 % 136.35 %Insight 1 (Level 1 / Level 40) 137.2 % 137.2 %Insight 2 (Level 1 / Level 50) 138.05 % 138.05 %Insight 3 (Level 1 / Level 60) 138.9 % 138.9 %

Investment & configurations

Build 1 - Baby Blue – High ATK

Level R10 – Hyper (ATK) Code AfwVKgQ8ADwQNCI0ICpAOEI7UCdFLEQlJA

Build 2 - Baby Blue – Max Survival

Level R10 - Prudentiality (Mental DEF) Code BPxFMVMxUTpAPEE0BTQlPwQxIDoARTIpAkwBTBI

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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