Psychubes





Equipment options · Main stats · Team examples
For Baby Blue, compare Belt It Out while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 250% | all enemies · Mental DMG · DMG |
| round | 1 | Stats down · Neg Status · Control · Nightmare |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Parameter | 1 | Debuff |
| DEF | -25% | DEF |
| rounds | 2 | DEF |
| Mental DMG | 350% | Mental DMG · DMG |
| DEF | -35% | DEF |
| rounds | 3 | DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | -15% | all enemies · DMG · DMG Taken |
| DMG Taken | +15% | all enemies · DMG · DMG Taken |
| rounds | 2 | all enemies · DMG · DMG Taken |
| DMG | -20% | all enemies · DMG · DMG Taken |
| DMG Taken | +20% | all enemies · DMG · DMG Taken |
| DMG Taken | -25% | all enemies · DMG · DMG Taken |
| DMG Taken | +25% | all enemies · DMG · DMG Taken |
| rounds | 3 |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -20% | when · Mental DMG · DMG · DMG Taken |
| DEF | +20% | when · Mental DMG · DMG · DMG Taken |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +10% | when |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | when · Wonderland Visitor · Mental DMG · DMG |
| rounds | 2 | when · Wonderland Visitor · Mental DMG · DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 230 | Mental DMG · DMG |
| Mental DMG | 400% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 450% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | 2 | DMG · DMG Taken |
| DMG Taken | 3 | DMG · DMG Taken |
| DMG Taken | +25 | DMG · DMG Taken |
| DMG Taken | 30% | DMG · DMG Taken |
| ATK | Base (Level 1 / Level 30) 214 325 | Insight 1 (Level 1 / Level 40) 357 544 | Insight 2 (Level 1 / Level 50) 576 810 | Insight 3 (Level 1 / Level 60) 839 953 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1603 2432 | Insight 1 (Level 1 / Level 40) 2681 4077 | Insight 2 (Level 1 / Level 50) 4326 6080 | Insight 3 (Level 1 / Level 60) 6308 7152 |
| Reality DEF | Base (Level 1 / Level 30) 112 169 | Insight 1 (Level 1 / Level 40) 186 284 | Insight 2 (Level 1 / Level 50) 301 423 | Insight 3 (Level 1 / Level 60) 439 498 |
| Mental DEF | Base (Level 1 / Level 30) 138 209 | Insight 1 (Level 1 / Level 40) 230 351 | Insight 2 (Level 1 / Level 50) 372 523 | Insight 3 (Level 1 / Level 60) 542 615 |
| Critical Technique | Base (Level 1 / Level 30) 127 127 | Insight 1 (Level 1 / Level 40) 144 144 | Insight 2 (Level 1 / Level 50) 161 161 | Insight 3 (Level 1 / Level 60) 178 178 |
| Critical Rate | Base (Level 1 / Level 30) 4.26 % 4.26 % | Insight 1 (Level 1 / Level 40) 4.83 % 4.83 % | Insight 2 (Level 1 / Level 50) 5.4 % 5.4 % | Insight 3 (Level 1 / Level 60) 5.96 % 5.96 % |
| Critical DMG | Base (Level 1 / Level 30) 136.35 % 136.35 % | Insight 1 (Level 1 / Level 40) 137.2 % 137.2 % | Insight 2 (Level 1 / Level 50) 138.05 % 138.05 % | Insight 3 (Level 1 / Level 60) 138.9 % 138.9 % |
Level R10 – Hyper (ATK) Code AfwVKgQ8ADwQNCI0ICpAOEI7UCdFLEQlJA
Level R10 - Prudentiality (Mental DEF) Code BPxFMVMxUTpAPEE0BTQlPwQxIDoARTIpAkwBTBI
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.