Psychubes





Equipment options · Main stats · Team examples
For Зима, compare His Bounden Duty while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 250% | all enemies · Mental DMG · DMG |
| rounds | 2 | on hit · Seal |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Parameter | 1 | Debuff |
| round | 1 | Silence |
| Mental DMG | 300% | Mental DMG · DMG |
| rounds | 2 | Silence |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +15% | all allies · DMG · Heal |
| Heal | +15% | all allies · DMG · Heal |
| rounds | 2 | all allies · DMG · Heal |
| DMG | +20% | all allies · DMG · Heal |
| Heal | +20% | all allies · DMG · Heal |
| DMG | +25% | all allies · DMG · Heal |
| Heal | +25% | all allies · DMG · Heal |
| rounds | 3 | all allies · DMG · Heal |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | 50% | when · if · Penetration Rate · HP |
| Penetration Rate | +10% | when · if · Penetration Rate · HP |
| DMG Taken | 50% | when · if · DMG · DMG Taken · HP |
| DMG Taken | -10% | when · if · DMG · DMG Taken · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 280% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 230 | Mental DMG · DMG |
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 1 | per · DMG · Heal |
| DMG | 2 | per · DMG · Heal |
| DMG | 3 | per · DMG · Heal |
| Heal | +20 | per · DMG · Heal |
| Heal | 25 | per · DMG · Heal |
| Heal | 30% | per · DMG · Heal |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 310% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 242 368 | Insight 1 (Level 1 / Level 40) 405 616 | Insight 2 (Level 1 / Level 50) 653 919 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1263 1917 | Insight 1 (Level 1 / Level 40) 2114 3214 | Insight 2 (Level 1 / Level 50) 3411 4793 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 106 161 | Insight 1 (Level 1 / Level 40) 177 269 | Insight 2 (Level 1 / Level 50) 285 401 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 106 161 | Insight 1 (Level 1 / Level 40) 177 269 | Insight 2 (Level 1 / Level 50) 285 401 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 175 175 | Insight 1 (Level 1 / Level 40) 198 198 | Insight 2 (Level 1 / Level 50) 221 221 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 5.86 % 5.86 % | Insight 1 (Level 1 / Level 40) 6.63 % 6.63 % | Insight 2 (Level 1 / Level 50) 7.4 % 7.4 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 138.5 % 138.5 % | Insight 1 (Level 1 / Level 40) 139.9 % 139.9 % | Insight 2 (Level 1 / Level 50) 141.05 % 141.05 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Delirament (Generalized) Code BagkMRQkAjQSNABMIEwhPDA7RDxjOUIlQEVRRWFKBUoG
Level R10 - Hyper (ATK) Code A6gkNAU5AjsTNBElAC1APDAtRC1CPGMmUA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.